![]() Plugins with the "filter" tag should not be activated.Mergeable plugins (green) should not need to be activated.Check only plugins that need to be activated.Notes: 1) helps prevent accidental user changes 2) if you completely uninstall and then reinstall a plugin while in the Installers tab, its position will not be lost. You may want to reference Wrye Bash's Plugin Status Indicators. See the BOSS readme for links to the BOSS thread and information on what you need to post.įinish Up Test the Modified Setup Rebuilding the Bashed Patch If you want to have your unrecognized plugins added to the BOSS masterlist, you need to post them in BOSS's official thread.the log file does not open), check its readme for troubleshooting advice. Do you have unrecognized files? (at the bottom of the log file) If so, leave the log file open and keep reading, else close the log file and you can skip to "Bash Tags." BOSS recognizes over 13,000 plugins but there are many more plugins available on the net.The BOSS Log contains lots of compatibility information and other info making it worth every minute it takes to read through it, thoroughly. Read the BOSS Log: After running BOSS, the BOSS Log pops up. ![]() Run BOSS (a shortcut with an icon reading "BOSS" can be found at the bottom of Wrye Bash's window).Turn on "BOSS Disable Lock Load Order" (or "BOSS Disable Lock Times"): Right-click on the File header and check "BOSS Disable Lock Load Order" or "BOSS Disable Lock Times", depending on the version of Wrye Bash.if you don't manage your load order by hand. If you are unsure about where a particular plugin should be placed, you can reference the BOSS Masterlist or the Load Order Template. Mods BOSS does not recognized need to be either hand placed or sorted using BOSS's user rules functionality. On the other hand, if you are using BOSS and you have added a plugin that BOSS does not recognize, it will place that plugin at the end of your load order (unless Bash's lock times feature is enabled and prevents the change) and also list that mod in the "Unrecognised Plugins" section of its BOSS Log file. If you are hand-ordering, if a mod is likely to conflict with other mods, you should check the mod's documentation for load order placement suggestions. Update the Load Order Īs a rule of thumb, ' every time you change your load order, you should rerun BOSS or hand place (in OBMM, Wrye Bash or some other utility with a load order feature) added plugins. If you are unfamiliar with Oblivion plug-in load order, please read the Load Order page if you are still not sure what the significance the load order is before continuing. It automates the ordering of a large number of plugins, but users should still have some understanding of what organizational structure works for load ordering. If OBMM users use Wrye Bash to modify their load order, turn on the setting in OBMM that keeps it from modifying the load order (except for when adding plugins because that is inevitable.) The best plugin ordering utility, however, is BOSS. Use ONE utility to manager your load order, in order to avoid unnecessary trouble. However, OBMM, over many other mod managers, also supports modifying the load order through its interface. With it, users can do anything that the other mod managing utilities allow and much, much more. You can activate and deactivate plugins using any mod managing utility (i.e., Wrye Bash, OBMM, the Oblivion Launcher, etc.) Wrye Bash give the users the most control over managing load orders. Only plugins in your Data folder can be active, but not all plugins in the Data folder have to be active. Active plugins are plugins loaded into the game. Update and Check Your Load Order A Brief on Load Order Ī load order is the "date modified" ordering of your the plugins that are processed in the game from earliest to most recent, the order in which content is processed by the game engine. Even if there are no data file conflicts, the game can hang or crash or malfunction in many other ways if there are relevant mistakes in your load order. The following steps are the most important steps to ensuring that modded Oblivion will work at all. This brings us to the Wrye Bash Mods tab. There are only one or a few things left in order to finish up the installation: 1) check load order, 2) if using Wrye Bash, check bash tags and build rebuild the bashed patch 3) run TES4LODGen, if you use that utility, and 4) modify the Oblivion.ini if necessary.
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